﻿using System.Collections.Generic;

namespace DesignerTables
{
    public class Timeline
    {
        public static Dictionary<string, TimelineModel> data = new Dictionary<string, TimelineModel>(){
            //发射普通子弹
            // { "skill_fire", new TimelineModel("skill_fire", new TimelineNode[]{
            //     new TimelineNode(0.00f, "SetCasterControlState", new object[]{true, true, false}),
            //     new TimelineNode(0.00f, "CasterPlayAnim", new object[]{"Fire", false}),
            //     new TimelineNode(0.10f, "PlaySightEffectOnCaster", new object[]{"Muzzle","Effect/MuzzleFlash","",false}),
            //     new TimelineNode(0.10f, "FireBullet", new object[]{
            //         new BulletLauncher(
            //             Bullet.data["normal0"], null, Vector3.zero, 0, 6.0f, 10.0f
            //         ), "Muzzle"
            //     }),
            //     new TimelineNode(0.50f, "SetCasterControlState", new object[]{true, true, true})
            // }, 0.50f, TimelineGoTo.Null)},
        }; 
    }
}